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You forgot that each Dragon fields 6 Boson Lances so it would be:ĥ Dragons *6 Boson * 276 dps/Boson = 8280 total dpsĢ76.733 hp / 8280 dps = 33.42s = 0.557 min of IS combat per Phoenix. Using 10 Kobras or 15 frigates/cannon boats would double or triple your dps respectively, despite using the same numbers of Boson Lances. With this numbers I´m confident that you´re winning this fight purely by burst damage (destroying every module with one shot). II).ĥ Dragons * 276 dps = 1380 total dps, Phoenix Sentinel has 276.733 hpĢ76.733 hp / 1380 dps = 201s = 3,342 min = 3 minutes and 21 seconds of IS combat per Phoenix. This still equals 276 dmg/s per Dragon (which is the same as 1x M Boson Lance Mk. But do guns share heat? Will one Boson heat basically cripple the craft, or will it not matter if I slot a pulse laser or Boson on it?Ī pure-Boson Dragon deals about 24.000 damage/shot with a cool down time of 87s.
#BOSON X CRACK FULL#
Hang on, I missed this earlier but are you saying that theoretically Bosons are best used by just slotting one wherever rather than having a full Boson craft? After all ignoring OOS where you could theoretically one shot targets with sufficient Bosons, since it doesn't scale IS, we could just add one Boson to our fighters. This weapon´s dps stays always the same no matter how many weapons you use on a single ship.īut what about the golden question? Can the AI actually use it well? Besides that most of those I've seen before except the Boson Lance one, wow, that means a Dragon with 6 Bosons would take forever to reload/cooldown or w/e its called. its resulting dps will be somewhere around 138 dmg/s (minimally) or around 155 dmg/s (if every 4th shot´d deal 3000 dmg) NOT SCALING with weapon amount. Instead of using a ship with 4x Boson Lances it´s way better to use 4 ships with 1 each.Įdit: I didn´t test M sized Boson Lances yet, but am about to do so. This behaviour combined with its high purchase price means that single mounted fighters / scouts are the best users of this weapon. A ship´s dps always stays the same no matter how many Boson Lances it uses. increasing proportionally with weapon amount (so 29s for 2 43,5s for 3 etc.) Its cooldown rate (without overheating) is exactly 14,5 sec. Every shot deals exactly 2000 damage, sometimes one may deal 3000 (I´m not sure what exactly causes this and coulnd´t force it reliably) Regarding the Boson Lance I could make the following observations: are always viable but excel in fighters with many weapon mounts. are better suited for fighters with few weapon hardpoints, while heat efficient weapons like Pulse, Bolts, Muons, Taus.
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> heat inefficient weapons like Plasma, Mass Drivers, Bosons, Beams. > dps scales not proportionaly with weapon amount but limitly the cooling rate gets proportionally worse the more weapons you use II S weapons (Pulse, Plasma, Boson, Muons) and concluded the following: I´ve been doing some testing with some Mk.